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Sonic (Reverted)
ResizedImageRemovedfeatureThe content in this page has been deleted in-game.
Sonic (Reverted) has been deleted, meaning that it is no longer in the game.


"Talk about low budget flights! No food or movies? I'm outta here! I like running better!" - Sonic the Hedgehog at the start of Sonic Adventure 2

Status[]

It's deleted. You cannot obtain it ever again. It is a stand that was rarely seen, since its appearance confuses a bit, although it may make the possibility of an update to this stand so that it is not confused with "Sonic". This stand / spec is one of the most valued, as it presents the old ABDM update, as if it were a major icon of the game.

Moveset[]

E - Speedy Barrage

This barrage lasts about 20-30 mins. This barrage starts off with extremely pitiful damage however when charged for a moment of time will start to gain immeasurable strength and will cap at about 150+ damage per hit. (Using SUPER SONIC or F will pre-charge your barrage making it start with 10-40-100-200-300-∞ damage per hit). This barrage also used to play this while using the move. It was removed due to copyright (Sadly). 5 seconds cooldown. This barrage also charges faster than regular Sonic.

R - Speedy Punch

You make a heavy punch that does moderate damage with high knockback but no ragdoll, it has a very low cooldown. 4 seconds cooldown.

Y - Springs and Bolts

You create a Jump Pad in front of you representing the Jump Pad from the Sonic game by [SEGA]. Jumping onto this jumping pad randomly selects how high the pad will send you. 15 seconds cooldown.

H - "Gotta Go Fast!"

You speed up a large amount, this is the fastest obtainable spec/stand in game. This move is even faster than Made In Heaven's TA. After 25 seconds you will lose this speed boost, (this does not pre-charge your barrage). There is a really (nice) bug where you use this move while posing or barraging, it allows you to jump and move at INSANE speeds while either posing or barraging. 25 seconds cooldown (after the speed boost).

F - Super Sonic!

You became Super Sonic! You can fly and trip whoever comes close. Lasts extremely long and if held infinitely, it will last forever. This is very fast and powerful with about the same speed as "Gotta go fast!". (or even quicker) This can also be used to charge your barrage faster.

C - Spin Dash

To do this move you press 3 times and on the fourth spin you will launch forward anyone in its direction shall receive damage. This has a low cooldown and has a large hitbox. This is exactly like the Spin Dash in the game Sonic the Hedgehog. Note: (This move is currently one of the best moves in the entire game thanks to it's spam ability and amazing hitbox combined with your speed which makes you impossible to hit). 3 seconds cooldown.

Z - Lightspeed Jump

Sonic, reverted uses his ability to launch himself high into the air.

Battle Strategies[]

Combos[]

Easy Difficulty

Normal Difficulty

  • H + F + R + C + C + E
  • F + H + R + C + E
  • F + R + C + E

Hard Difficulty

  • H + F + R + C + C + E + R
  • F + H + R + C + E + C
  • R + C + E + C + F + H + E + (If not dead) R + C

Pros and Cons[]

Pros[]

  • + Very fast, and with H, you're the fastest thing in the game excluding admin stands.
  • + Faster than MIH, somehow. Even though Sonic claims he runs at the speed of sound.
  • + If F is held, you can fly infinitely.
  • + Pretty OK damage, but godly if used right.
  • + If Speedy Barrage is charged, you can basically kill anyone in less than 2 seconds.
  • + For some reason, you can't get hit from DTW/OVA's homing barrage when running, which is a good thing since the barrage can just kill you in seconds.

Cons[]

  • - Bad durability, will die to any high damaging moves.
  • - Reverted's barrage can be cancelled by ragdoll moves like a stand's R move, or TWOH/TWOVAOH/SPOH/SPOVAOH's H. This also cancels your charge.
  • - If timestop is used, you're basically dead if you are not in the air.
  • - Not much combo potential.

Tips[]

Tip one: Always keep in mind that Sonic's durability is very low and should you should not try to contest close range power types such as JSP or Cosmic Luigi. These stands are hard-hitters of course and try your best to hit and run.

Tip one (continued): Sonic, reverted can serve as one of the best hit and run specs in the game even as strong as ulf if used correct; the main strategy is to pummel your enemy with C/spin-dash and R/speedy-hitter slowly chipping in damage, though this fails against blocks from strong stands/specs.

Tip two: RUN utilise the H/F (They do not share the same cooldown) move as much as you can as Sonic reverted has amazing regenerative capabilities.

Tip three: Don't play fair. Keep distancing yourself and charge your barrage and keep constant movement. Sonic reverted's barrage is easily counter-able with a strong punch or any rag-dolling moves so strike wisely. Using H to pressure the enemy is a great idea.

Trivia[]

Sonic The Hedgehog was released in 1991 and has continued to be one of the most recognised and well known video game icons.

When posing the theme 'Studiopolis' will play from Sonic Mania.

When barraging "Special Stage JPN PAL" from the opening screen of Sonic CD plays. (But unfortunately removed due to copyright)

This is faster than Made in Heaven (Not debatable, it's a fact)

Always check a Sonic, reverted if you are trying to trade for it. There is no physical difference between Reverted and normal Sonic.

A rework of the Sonic spec is confirmed. This means a rework will probably come to Reverted as well.

Sonic Reverted doesn't have any voice lines/quotes. Though, Sonic.exe does have a few quotes.

There's a chance of you getting a bug after spawning, in which you can move in timestop but with the price of not being able to use any attack or skills. If you had a Sonic.exe when it was obtainable VIA Toxic Chemicals on Sonic, it was changed to a Sonic (Reverted) after an update happened.

Gallery[]



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